FIFA Mobile: How to Make the Most of Campaign Mode

Campaign mode isn’t something that necessarily sounds like it should be in a soccer game. Strategy games or RPGs, sure. FIFA Mobile? Mot so much.

But it’s really just a name, and Campaign mode is the single-player content you may have been wishing for in FIFA Mobile for quite some time. Let’s take a look at what it is and why you need to play it in the game’s new season.

The Campaign consists of a series of solo events that unfold on a map with nodes that contain either matches or skills challenges. Campaign matches can be one half of a game, a full game or something in-between, and some of them start with either you or the AI ahead by a goal or two. Skills challenges can be anything from dribbling to passing to taking penalties.

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Playing through the first Campaign map, Training Camp, gets you started on unlocking the others. Most of these are regional maps, consisting of multiple chapters against increasingly difficult opponents from a certain country or region of the world. Knocking out nodes on a Campaign map earns you coins, XP and players. Continuing on to complete all chapters of a region grants even better rewards, and since some of the maps have multiple paths, there’s plenty of solo content to keep you engaged for months.

A couple of special Campaign maps warrant a special mention. The League Rewards map is where you can turn in League Rewards earned in League versus League (LvL) play for exclusive rewards, starting with an Elite Dele Alli. The Road to Champion map is more of a guide to all facets of FIFA Mobile, and is the only place as of this article where you can get the items you need to level up the Elite Cristiano Ronaldo you get for completing this season’s tutorial.

Campaign isn’t the only new mode in FIFA Mobile for this fall, but it’s the one you’ll probably end up playing the most and can most consistently be relied upon to improve your team. It’s time to get stuck in, as they say.

Forza Motorsport 7 The Best Forza Yet

A couple of disclaimers to get out of the way before I dig in to my review. Firstly, I am reviewing my own copy of the game bought myself and secondly, at the time of writing a couple of features are still not live yet. Forzathon, which is timed events and challenges, the auction house where people can buy and sell their cars to other people online, and online leagues are not live yet over two weeks after launch. If that changes afterwards I may update this review.

Forza Motorsport 7 is the latest entry in the 12-year-old Forza Motorsport franchise from veteran racing developers Turn 10 Studios and is exclusive on Xbox One family of devices and Windows 10 PCs. It builds on the last entry Forza Motorsport 6, which featured 400+ cars at launch and 30 locations, with multiple track variations as well as adding rain and night racing to the series for the first time.

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Forza Motorsport 7 builds on those foundations by increasing the car list to 700 cars and adds in a few new tracks, with two being returning fan favourites from past Forza titles in Mugello Raceway, which is an official real world track, and Maple Valley, which is fictional made by Turn 10. The other new addition is a new fictional track based in Dubai. Otherwise the tracks are the same as in Forza Motorsport 6, although many of them now have more dynamic weather and time of day options – more on this later.

The 700 strong car list isn’t numbers for numbers’ sake either with each and every car deserving a place in the game. And every single one is of Forzavista standard in terms of design and painstaking detail at how closely they resemble their real world equivalents, as all 700 are real world cars officially licensed. Many cars are brought over from last year’s Forza Horizon 3, as well as several new cars from production to real series of multiple different motorsports.

Further to that, and this is something I’ve wished for a while now, cars are divided up into their own respective divisions. So F1 cars will only race against other F1s in single and multiplayer, GT3s only, hatchbacks race against other hatchbacks, etc. This is a very welcome change, as with previous games certain cars often dominated online and were sometimes banned completely from online lobbies because they were so overpowered. Notably the 1970s F1 cars in R Class, where no other class of car came close to their speed.

But that’s gone now, with every car having its own correct division to race in. Also, there are restrictions in place to ensure you can’t upgrade cars past a certain amount of horsepower, tyre width, and power level and there is an option that will automatically tune and upgrade your car to the appropriate level called homologation. Which ensures fair and balanced races. There is multi-class races available online, as well but these still are governed by homologation rules to ensure they are fair.

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Virtual Currency Puts ‘NBA 2K18′ at center of pay-for-play Gaming Controversy

Over the last six weeks, the video game industry has faced a revolt from both consumers and media. Tactics built into games to generate additional revenue have infringed on their designs to the extent that publishers are now facing intense pushback. The question is whether consumer unrest, lower review scores and negative press coverage will outweigh the money they’re pulling in at unprecedented rates.

“NBA 2K18″ is the lowest scored entry in the franchise in a decade based on review aggregator Metacritic. By all accounts, it’s a great game, except for the harmful effects that the implementation of the “Virtual Currency” has had on its design.

“NBA 2K18″ utilizes a universal currency which permeates throughout the game’s various modes. That currency is used to upgrade character skills, acquire boosts, purchase clothing and accessories and much more. Unfortunately, the game is now built in a manner to intentionally put players into positions where they will feel like they have to spend money to simply have fun or to have any chance at competing online.

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It has been over a decade since the standard video game price rose to $60. In that time, however, development costs have skyrocketed, and sales numbers for most franchises have plateaued or dropped. The money made after releases has become almost as important as the initial sale. For mobile games, that’s all that matters, having gone “free-to-play.” Those games are given away with the hope money will be spent within them over time.

EA Sports has largely been able to avoid criticism of its digital-revenue strategy with franchises like “Madden” and “FIFA” by isolating microtransactions to a single mode. The team-building, card-collecting mode known as “Ultimate Team” has become the most heavily played in the games and now acts as a year-round live service. The money the company has made off Ultimate Team and its mobile titles continues to rise, and this year alone could near a billion dollars.

The effect from the current heavy scrutiny will be impossible to gauge for quite some time, though the release of “Star Wars: Battlefront II” next month could provide some insight when its launch is evaluated. A beta held earlier in October faced backlash over a loot crate system that provides considerable advantages for online multiplayer to those who spend money.

“NBA 2K18″ already had its predictably massive launch month, but poor word of mouth could affect its legs, and everyone will be watching closely for what changes have been made when “NBA 2K19″ rolls around.

The dilemma for video game publishers here is balancing the desire to make as much money as possible against consumer experience, and whether losing some unsatisfied potential customers is a sacrifice worth making given the financial results from those who continue to buy and spend within games. It’s only when the bottom line is at risk that publishers will reverse course and find another means of generating digital revenue, and it remains to be seen whether consumers will do more about it than just express their frustration online.

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How to Win Big Prizes in FIFA 18 Squad Battles

Squad Battles is the big new addition to FIFA Ultimate Team, offering players the chance to earn lucrative rewards for playing single-player games. By competing against other players’ CPU-controlled Ultimate Teams, you can earn an array of packs and coins based on your performances over a seven-day period.

Sound easy? It’s not so simple. The prizes you accumulate are based on a real-time points leaderboard which continually updates throughout the week – ranking high enough to obtain the top rewards can prove a real challenge.

Follow these tips to reach the Top 100 and acquire Squad Battles’ ultimate jackpots.

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1. Enhance your squad

Acquiring a skilled side before heading into Squad Battles is crucial. The difficulty levels in this new mode are heightened, taking Chemistry into account for every team you face. The added toughness ensures each match provides a real challenge, particularly when facing an array of star-studded sides.

At the very least, take the time to upgrade your team before opting for Squad Battles’ hardest difficulty levels. Equip a competent shot-stopper, defensive powerhouse and prolific striker, and you’ll find it much easier to rack up the wins.

2. Find your difficulty level

If you’re hoping to acquire Squad Battles’ top rewards, Legendary difficulty is where it’s at. That doesn’t mean that Semi-Pro, Professional or World Class aren’t worth your time – winning games is always more preferable to losing, but if you’re skilled enough, Legendary will grant you thousands of points per-game.

This is the result of a ‘difficulty bonus’, which increases the points total based on the level of challenge you opt for. For example, Semi-Pro multiplies parts of your score by 0.6, while the overly tough Ultimate level provides a x2.6 bonus if you can conquer it.

3. Scout your opponents

Of course, your upcoming opponent should also factor into the difficulty level you choose. Each Squad Battles side offers a specific style and formation, and you can examine their lineup ahead of time. This is important, as the quality and tactics of any given team can have a major effect on how well they’ll perform.

Don’t forget to take a peek at the opposing team’s subs bench, either. Many clubs pack superstar loan players in their ranks, causing utter devastation when introduced in the late stages of a game. Factor this into your game plan.

4. Plan your week

Squad Battles allocates four games per-day during the week. Saturdays and Sundays are then chopped into three different time slots, equalling 12 games per-day over the weekend. That’s a lot of games, and during busy periods, you’re going to find it tough to remain consistently high in the rankings.

Luckily, there’s help at hand, as each period of games can be carried over for one turn if necessary. For example, you can carry Wednesday’s games into Thursday, meaning you don’t need to throw away those all-important points.

5. Win in style

The primary goal of Squad Battles is to win games and accumulate points. But it’s not just winning that pushes you up the rankings – there are many factors that determine how many points you can earn per-game.

For example, netting five goals or more adds a significant bonus to your total. Keeping a clean sheet grants you an extra 75 points, while shots on target, successful tackles and even corners all affect the amount you earn. There are many ways to add to your score, so don’t just settle for the easy 1-0 victory.

Injuries With The Biggest Impact In Madden 18

A few seasons back, EA Sports started disallowing injured players in all online H2H games. If you want to move an injured player into the starting spot, you’ll have to wait until the end of the NFL season, after the Super Bowl. Madden 18 is no different. In case you haven’t been able to keep up with all the latest injuries, the pros at Madden School have put together a list of injuries with the biggest impact in Madden 18.

These players are sorely missed by their teams. Some of the players to make our list are obvious while others not so much. Regardless, the injuries sustained by our list of players is having a big impact in Madden 18.

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Greg Olsen TE Carolina Panthers

The loss of Greg Olsen is huge for any of you who like to play with Carolina. They were one of our most popular teams to use in Madden 18, and even though they’re still effective, they lost a lot of production when Olsen went down for the season. The Panthers offense went from highly dynamic to just sort of average after they lost their all star TE.

Allen Robinson WR Jacksonville Jaguars

The Jaguars are a team with a very good overall rating, despite QB Blake Bortles’ low rating, and they have a very talented defense with the potential to win you games. The Jacksonville Jaguars have the same problem as the Bears in that they need their top rated WR, badly. Robinson was rated 87 overall, and those of you who might like playing with the Jags could use his playmaking ability on offense. Robinson’s injury in undoubtedly having a big impact.

Odell Beckham Jr. WR New York Giants

Beckham was, for all intensive purposes, the number one offensive option on the New York Giants offense. With Beckham out for the entire season, the New York Giants are nearly unusable in online H2H matches. With the exception of TE Evan Engram, the Giants offense is incredibly depleted of playmakers. Beckham was a huge loss for any of you who like rolling with the Giants. At a 93 overall rating, Beckham is the highest rated WR to make our list.

JJ Watt DE Houston Texans

Another injury that just happened, and is fresh in everyone’s mind, is JJ Watt being lost for the season. This is a huge blow if you like playing with the Houston Texans. The team was really coming around with Watson making strides in his overall rating and the offense starting to come around. Nonetheless, Watt doesn’t necessarily render the Texans unusable, but his injury definitely hurts. Watt is certainly one of the injured players with the biggest impact in Madden 18.

Julian Edelman WR New England Patriots

An injury that perhaps isn’t so fresh in your mind is the loss of Julian Edelman, WR for the defending Super Bowl Champion New England Patriots. Edelman’s presence on offense would make New England nearly unstoppable in online H2H matches. They’re nearly unstoppable as it is, so you can only imagine what Edelman’s presence would give them. Regardless, Edelman’s rating alone makes him a huge loss as he’s the only receiver, other than Gronk, rated higher that 90 that New England has.

David Johnson RB Arizona Cardinals

Arizona was one of the more popular teams to use in online H2H matches before Johnson went down with his wrist injury. He gave the Arizona Cardinal users a huge advantage because of his ability to run and catch the ball and turn those into big plays. Although they still have some weapons on offense, the absence of David Johnson is having a huge impact on the Arizona Cardinals.

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You Need to Play Madden NFL 18’s Heartfelt Story Mode

Madden NFL 18 finally gives the perennial sports franchise a proper story mode with Longshot, a playable football drama that takes the focus away from stats and playbooks in favor of what really makes football interesting — the people.

Longshot tells the story of Devin Wade (J.R. Lemon), a former star quarterback from Mathis, Texas, who gave up his college football career after a family tragedy. When a trip to the NFL Combine gives Wade an unexpected shot at redemption, he’s forced to confront both real-life challenges as well as his inner demons as he competes for a chance to get drafted.

This sets up a meaty single-player campaign that’s not only one of the best ways to experience Madden as a newcomer, but also one of the best video game stories you’ll play all year.

Gameplay wise, Longshot feels like the result of Telltale Games (the studio behind The Walking Dead and Batman) taking a stab at football. It’s heavy on interactive cutscenes, where you’ll make dialogue choices that determine how NFL scouts see Devin. Will you prank your best friend during an embarrassing moment, or leave him be? Do you hurl back insults at your trash-talking rival, or keep things classy?

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While these are mostly neat diversions, Longshot is at its best when it comes time to actually play some traditional Madden-style football. Whether you’re reliving Devin’s high school days or participating in a big reality show spectacle, Longshot’s actual football segments focus on specific moments with simplified rules, cutting out the bloat that makes a standard session of Madden so intimidating for a non-football diehard.

You won’t have to worry about calling plays or choosing formations, allowing you to focus completely on throwing big touchdown passes and enjoying the dramatic cutscenes that follow them. And while Longshot never feels like a glorified tutorial, its later chapters do a brilliant job of easing you into basic Madden concepts such as playing defense or completing a two-minute drill.

That joyous simplicity is what makes Longshot stand out among the rising crop of narrative-focused sports experiences. You’re never worrying about upgrading a spreadsheet of stats or negotiating to get traded to a specific team — you’re simply there to enjoy the ride. While your choices affect the ending (as well as your overall performance grade), that all felt incidental to the roughly 6-hour story that was so gripping, I devoured it in two sittings.

Featuring standout acting performances from Rus Blackwell (Coach John Ford), Mahershala Ali (Cutter Wade) and the absolutely show-stealing Scott Porter (Colt Cruise), Longshot’s mix of humor and heartbreak is up there with some of the best football fiction on film and TV. While other sports games sell you on the fantasy of being a superstar, Longshot is made compelling by Devin’s flaws, failures and impossible odds. I laughed; I cheered; I even got misty-eyed on more than one occasion.

Longshot has its flaws — some of the mini-games are more frustrating than fun, and I noticed plenty of janky animations during cutscenes — but none of them kept me from becoming completely invested in EA’s heartfelt football narrative. The multiple endings and achievements add some replayability, though honestly, I’m probably going to start over just to relive Devin’s journey. Longshot lays an excellent foundation for future Madden stories, and if its conclusion is anything to go by, there will be more.

Longshot aside, Madden NFL 18 also features the kinds of graphical and gameplay improvements you’d expect from a new installment in the long-running series. But perhaps for the first time in the franchise’s three decades, the new Madden is more than just a robust football game. It’s also a great interactive story that anyone can — and should — enjoy.