Cyberpunk 2077 will feature over 1,000 unique NPCs that have their own unique daily routines according to developer CD Projekt Red. The revelation, which further emphasizes the scale of Cyberpunk 2077, comes from a recent series of podcast interviews CD Projekt Red’s Miles Tost and Philipp Weber.
GameStar, a German gaming-news website, hosted the interviews behind the a premium content paywall, but Reddit user Moraez translated and posted some of the highlights from the interviews revealing an in-depth look at the development of Cyberpunk 2077. Among this long list of new information, the Cyberpunk 2077 and Witcher 3 developers stated that the 1,000+ NPCs each have their own “hand-made” routine. The devs compared this to The Witcher 3 where some villagers in-game would not have daily routines at all. A “hand-made” routine could mean anything from washing clothes or visiting different locations at certain times, to simply rocking in a chair for the entire day.
This meant that over 1,000 NPCs in the game will have their own scripted routines and they will have a list of tasks to follow on certain times and days. They can go own with their daily AI lives without players interacting with them, which could mean it will be a very unique experience for players when they get their hands on this game. They will all have their own personal behaviors and mannerisms as well. If you want to Buy Cyberpunk 2077 EuroDollar, I think z2u.com is your best choice, after all, the site has been officially certified,so it’s very safe.
Hand-making daily routines for 1,000+ NPCs is no small task, especially considering the size of CD Projekt Red’s previous titles. While The Witcher 3’s map was larger in terms of its footprint compared to what Cyberpunk 2077 will feature it did not take advantage of the map’s vertical space. Cyberpunk 2077 is set in a futuristic city filled with skyscrapers, each being occupied by unique NPCs. And while The Wicher 3’s world by no means feels lifeless, having a large number of hand-tailored NPCs in a smaller environment would be an improvement to the overall feel of the world.
This isn’t the only news to come of the podcast translations. Apparently, the improvements in level design for Cyberpunk 2077 are as drastically significant as those seen in the jump from The Witcher 2 to The Witcher 3, with missions being intentionally designed to accommodate for “the dumbest thing a player could do.” The specific example given by CDPR devs was of leaving a gunfight to buy a hamburger.