If there is anything that 2020 has taught us, it’s that game delays are an often enough occurrence that we should get used to them. It is already hard work trying to make something awesome while working at a studio, but to do so during a global pandemic via remote work is a whole new level of difficulty. For this reason, a little bit more time goes a long way. At least, that is the hope for Amazon’s upcoming fantasy MMO. New World has already been delayed twice now, first from May 2020 to August of that year, followed by a second delay to spring 2021. Now it seems that New World will be out in August instead.
Through the release of a dev update video, head game designer Scott Lane revealed New World‘s release date. After switching around between May 2020, then to August 2020, to just “Spring 2021,” we finally have the August 31, 2021 release date.
Lane explained that the latest delay is for new features that they want to include in New World. “Last summer,” explains Lane, “we communicated that… the team was going to focus on adding more mid and end-game content.” Among these features, we can say that Ebonscale Reach, a new end-game zone, is most notable. Other features include 5-player PvE instanced dungeons called “Expeditions.” There will also be massive 20vs20 PvP battles called “Outpost Rush.” It will also have a revamped crafting system, and more importantly, fishing.
The team will continue to the alpha in the months to come and expand testing by standing up EU servers on March 30.
A closed beta will begin on July 20, and if you have pre-ordered New World, you’ll have access to the tester. In it, you can expect new features such as five-player expeditions, 20v20 battles called Outpost Rush, and the new area Ebonscale Reach which is a new end-game zone in Aeternum.
“We’ve been hard at work on compelling end-game features we believe are important to include at launch,” a development update explains. “These features won’t be ready for the spring timeframe that we had communicated.” Amazon Game Studios also affirmed that it’s used feedback from previous play tests to polish combat, improve quest variety, add more weapon and armor options, overhaul crafting, “and continue to add mid-game and end-game content.” This lines up with the slightly vague reasoning for the game’s previous delay.
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